That's a good guess with the rounding, and was my first thought as well, although it would be tough for a rounding error to give that result - it does round to the nearest, so 1.25 rounds to 1.
What _did_ happen is actually a known bug that has been fixed in version 0.3 - the game correctly gives the runner forward progress, but the play-by-play calls it as down where the play actually stopped. This has been fixed but I didn't back-port it into 0.2.2.
Last edited at 4/14/2015 7:26 pm